Mo’ Mud…

Here’s another quick Mudbox update, a work in progress sculpt I’ve been working on for my students. With just 3 classes left they will be given the base mesh and an ambient occlusion map generated from the high res sculpt and asked to approximate a target render. The youtube clip is grabbed from the realtime viewport in 3DSMax 2012.


~ by petemcnally on March 27, 2012.

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