Mo’ Mud…

Here’s another quick Mudbox update, a work in progress sculpt I’ve been working on for my students. With just 3 classes left they will be given the base mesh and an ambient occlusion map generated from the high res sculpt and asked to approximate a target render. The youtube clip is grabbed from the realtime viewport in 3DSMax 2012.

Advertisements

~ by petemcnally on March 27, 2012.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
%d bloggers like this: