Archive for November, 2012
• November 27, 2012 •
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Posted in Personal Work
Tags: 3d, 3dsmax, abstract, colour, development, geometric, geometry, look, lookdev, photoshop, scattering, SSS, sub, surface
• November 25, 2012 •
2 Comments
Posted in Personal Work
Tags: 3d, 3dsmax, development, landscape, look, mental, mountain, NPR, procedural, ray, toon
• November 22, 2012 •
8 Comments
Posted in Personal Work
Tags: 3dsmax, art, cartoon, dev, development, dream, icy, landscape, look, non, NPR, passes, photo, realistic, render, toon
• November 14, 2012 •
10 Comments
Posted in Personal Work
Tags: 3dsmax, ambient, arts, autumn, compositing, daylight, exr, exterior, fall, filter, fresnel, instagram, leaves, Mudbox, nature, occlusion, old, outdoors, oxidised, photoshop, projection maps, scene, tap
• November 13, 2012 •
2 Comments
Posted in Uncategorized
Tags: 3dsmax, autumn, bokeh, depth of field, fall, filter, instagram, leaves, Mudbox, outside, photoshop, tap, water