• March 9, 2019 •
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Posted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
• November 5, 2018 •
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Posted in Personal Work, Uncategorized
Tags: 3d, 3dsmax, art, artomatix, breakdown, carpenter, carpentry, curled, dev, game, gameart, helix, image, knald, look, lookdev, material, mc, nally, pete, photoshop, planed, planings, real, realtime, render, seamless, shader, shavings, simple, tiling, time, toolbag, VR, wood
• May 31, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 80, 80level, adobe, art, artomatix, autodesk, brach, capture, cgi, coast, content, creation, environment, future, game, gameart, gamedev, interview, knald, layered, level, lookdev, material, mc, nally, pbr, pete, photoshop, production, reality, rock, shader, stone, textures, vfx
• May 24, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, animated, art, artomatix, beach, coast, dev, environment, exterior, game, gameart, gamedev, HDR, ireland, Irish, lookdev, Marmoset, material, pbr, pebbles, phone, photogrammetry, photoshop, real, realtime, removal, rocks, scan, seam, seamless, shader, sketchfab, tiling, time, toolbag, webgl
• July 26, 2017 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 4k, albedo, beach, cancellation, capture, cliff, coast, de-light, de-lighted, de-lighting, de-lit, digital, erosion, game, gamedev, lighting, lookdev, madewithunity, Marmoset, material, nature, painter, pbr, photogrammetry, punk3dscan, real, reality, remove, rock, roughness, scan, sea, shader, stack, substance, time, toolbag, unity
• August 2, 2016 •
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Posted in Gallery, Personal Work
Tags: 2d, 3d, batman, book, cel, comic, development, effect, filter, graphic, joker, look, lookdev, mudox, noir, novel, photo, photoshop, pla, print, processed, sculpt, shaded, stylised, ultimaker, Zbrush
• November 27, 2012 •
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Posted in Personal Work
Tags: 3d, 3dsmax, abstract, colour, development, geometric, geometry, look, lookdev, photoshop, scattering, SSS, sub, surface