FREE MOSSY STUFF!
• March 9, 2019 • 1 CommentPosted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
Unreal Experiments…
• July 17, 2014 • 5 CommentsPosted in Personal Work
Tags: 3dsmax, canyon, control, desert, displaced, displacement, engine, field, geo, geocontrol, geometry, height, landscape, map, material, sand, sediment, shader, terrain, UDK, UE4, unreal, vista, wet