FREE MOSSY STUFF!
• March 9, 2019 • 1 CommentPosted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
Metal underfoot…
• May 18, 2017 • 2 CommentsPosted in Gallery, Personal Work
Tags: 3d, art, asphalt, cover, dublin, eireann, environment, exterior, game, gameart, manhole, material, metal, pbr, road, service, sewer, shader, street, telecom, texture, webgl
Another scan…
• July 12, 2016 • Leave a CommentPosted in Gallery, Personal Work
Tags: 3d, agisoft, art, cover, environment, lid, manhole, mesh, model, object, photo, photogrammetry, prop, scan, sewer, world
The Selfie…
• November 15, 2013 • 2 CommentsPosted in Personal Work
Tags: 3dsmax, batman, cel, clown, colour, comic, comics, cover, crime, dark, decimation, detective, flat, ink, joker, knight, outline, passes, photo, photograph, photoshop, picture, polygon, portrait, prince, reduction, retopologise, selfie, shaded, style, tesselation, Zbrush