• March 1, 2017 •
4 Comments
Posted in Personal Work, Uncategorized
Tags: 3d, 3dsmax, agisoft, art, environment, exterior, game, gameart, Marmoset, material, Mudbox, painter, photogrammetry, photorealistic, photoscan, photoshop, punk, real-time, realtime, scan, substance, texture, tileable, toolbag
• October 18, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, blog, camera, character, dslr, face, game, hair, head, photogrammetry, punk, real-time, render, research, scan, sculpt, single, Zbrush
• July 12, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, agisoft, art, cover, environment, lid, manhole, mesh, model, object, photo, photogrammetry, prop, scan, sewer, world
• April 1, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, forest, game, ground, leaves, low, Marmoset, memnto, model, photogrammetry, photoscan, photoshop, poly, punk, scan, scanning, sewer, toolbag, vent, wooded, woods
• March 4, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, environment, game, IBL, Marmoset, Mudbox, nature, outdoors, pbr, photogrammetry, photoscan, photoshop, scan, stump, toolbag, tree
• December 8, 2015 •
2 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, albedo, art, donegal, environment, game, HDR, ireland, map, Marmoset, normal, pbr, photoscan, photoshop, real-time, rendered, scan, scanning, textures, toolbag
• November 24, 2015 •
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Posted in Personal Work
Tags: 3d, 3dsmax, agisoft, art, construction, environment, game, gravel, Marmoset, Mudbox, pbr, pebbles, photoscan, photoshop, pile, real-time, rocks, scan, scanning, stones, toolbag
• September 9, 2015 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds