His Bark Materials…
• January 30, 2018 • 3 CommentsPosted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
Stumped…
• March 4, 2016 • Leave a CommentPosted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, environment, game, IBL, Marmoset, Mudbox, nature, outdoors, pbr, photogrammetry, photoscan, photoshop, scan, stump, toolbag, tree