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Tags: 2.8, 3d, art, artomatix, blender, cloth, crackers, design, eevee, fabric, food, gameart, generalist, knald, leaves, Marmoset, material, mc, mcnally, model, nally, object, pete, photogrammetry, photostereo, realistic, realtime, research, RTI, scan, scanned, scanning, shader, SSS, texture, thin, toolbag, towel, translucency
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Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
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Tags: 3d, 3dmodel, 3dscan, AR, art, artist, artwork, camera, face, game, head, low, model, mr, pbr, photogrammetry, poly, punk, real, realtime, scan, scanning, single, sketchfab, texture, time, VR, webgl
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Tags: 3d, aquisition, art, atlantic, based, beach, capture, donegal, dusk, environment, exterior, galaxy, game, gameart, guerilla, inishowen, ireland, mcnally, note 4, pbr, pete, photogrammetry, photoshop, physically, punk, punk3d, punk3dscan, reality, rendering, samsung, sand, sandy, scan, scanning, shore, smartphone, style, sunset, toolbag, way, wild
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Tags: 3d, 3dsmax, art, autodesk, dirt, gravel, Marmoset, memento, pbr, photogrammetry, photoshop, pile, punk, remake, rubble, scan, scanning, soil, stones, toolbag, UE4
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Tags: 3d, 3dsmax, agisoft, art, forest, game, ground, leaves, low, Marmoset, memnto, model, photogrammetry, photoscan, photoshop, poly, punk, scan, scanning, sewer, toolbag, vent, wooded, woods
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Tags: 3d, 3dsmax, agisoft, albedo, art, donegal, environment, game, HDR, ireland, map, Marmoset, normal, pbr, photoscan, photoshop, real-time, rendered, scan, scanning, textures, toolbag
Posted in Personal Work
Tags: 3d, 3dsmax, agisoft, art, construction, environment, game, gravel, Marmoset, Mudbox, pbr, pebbles, photoscan, photoshop, pile, real-time, rocks, scan, scanning, stones, toolbag
Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.
Games, VR/AR/MR, Art.
Dublin, Ireland.