• September 27, 2019 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, astist, clip, design, environment, mapping, Marmoset, materials, pbr, photogrammetry, photometric, photoshop, polynomial, prop, real, reel, render, RTI, scanning, shaders, stero, substances, texture, textures, texturing, time, toolbag, video
• March 8, 2018 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, art, artomatix, cave, cavern, cliff, coast, craggy, environment, game, gameart, material, model, pbr, photogrammetry, render, rock, rugged, scan, shader, texture, texturing, wall