Pete Mc Nally's Blog

Pixels, polys and pencils
 
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Craggy cliffs…

• April 13, 2018 • 2 Comments

Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, cliff, coast, environment, exterior, game, gameart, Irish, landscape, Marmoset, material, model, pbr, photo, photogrammetry, photoshop, real-time, realtime, render, rock, scan, seamless, shader, stone, terrain, tiling, toolbag


The 60 Minute Cave part II…

• March 8, 2018 • 5 Comments

Posted in Gallery, Personal Work
Tags: 3d, art, artomatix, cave, cavern, cliff, coast, craggy, environment, game, gameart, material, model, pbr, photogrammetry, render, rock, rugged, scan, shader, texture, texturing, wall


Afternoon De-Lighting…

• July 26, 2017 • 5 Comments

Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 4k, albedo, beach, cancellation, capture, cliff, coast, de-light, de-lighted, de-lighting, de-lit, digital, erosion, game, gamedev, lighting, lookdev, madewithunity, Marmoset, material, nature, painter, pbr, photogrammetry, punk3dscan, real, reality, remove, rock, roughness, scan, sea, shader, stack, substance, time, toolbag, unity


The 60 minute rock…

• January 12, 2012 • 12 Comments

Posted in Personal Work
Tags: 3dsmax, cliff, colour correction, composite, displacement, exterior, landscape, Mental Ray, photoshop, procedural, rocks


About me

Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.

Games, VR/AR/MR, Art.

Dublin, Ireland.

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