The 60 Minute Cave part II…

Quick post – some time ago I made a post on here about making a simple cave in 3DSMax in an hour over lunch. This evening I did something similar! I’ve been playing with Artomatix, as per my last post and I was pleased with the results of an experiment tonight and thought I’d post the results here. I had a partial scan that hadn’t resolved well  it was wet rock on a very sunny day so large areas of detail were missed or were blurry. I baked out what I had in 3DSMAX, diffuse, normals, AO, height and a shadow map used to help with manual de-lighting in Photoshop. I ran these textures through Artomatix for seam removal and it tiled them quite nicely. After some tweaking, I applied the material to a sphere in Toolbag 3 and tested out some lighting environments, before applying the same material to the inside of a curved cylinder and tiling appropriately, to make the cavernous environment you see below. Not bad for a single material!

 

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~ by petemcnally on March 8, 2018.

5 Responses to “The 60 Minute Cave part II…”

  1. Fascinating! What will you be capable of in the coming years?? This software is astounding, though of course your manipulation is the main ingredient 🙂

  2. Is there a way to buy this?

  3. looks amazing is this avalable for download or to buy somewhere

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