• August 10, 2022 •
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Posted in Uncategorized
Tags: 3d, 3dmodel, ai, ai art, aicollab, art, artist, concept, dall-e, diffusion, firearm, futuristic, gan, gun, midjourney, modeling, pete mc nally, pistol, process, retro, sci-fi, stable, water, weapon
• June 17, 2022 •
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Posted in Gallery, Personal Work
Tags: 3d, ai, aicollab, art, artdirection, concept, discodiffusion, generativeart, ideas, lookdev, midjourney, photobash, photoshop
• May 19, 2022 •
3 Comments
Posted in Personal Work
Tags: 3d, ai, art, artificial, concept, design, generation, idea, ideas, intelligence, mechanical, mutation
• March 2, 2020 •
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Tags: 3d, art, artstation, design, development, direction, director, expert, gallery, generalist, images, models, nally, online, pete, petemc, petemcnally, photogrammetry, portfolio, videos, visual
• September 27, 2019 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, astist, clip, design, environment, mapping, Marmoset, materials, pbr, photogrammetry, photometric, photoshop, polynomial, prop, real, reel, render, RTI, scanning, shaders, stero, substances, texture, textures, texturing, time, toolbag, video
• September 5, 2019 •
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Tags: 3d, 3dsmax, art, field, game, gameart, geometry, grass, lawn, material, model, procedural, ready, real, real-time, scatter, seamless, shader, texture, tiling, time, toolbag, vfx
• February 9, 2019 •
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Posted in Gallery, Personal Work
Tags: 2.8, 3d, art, artomatix, blender, cloth, crackers, design, eevee, fabric, food, gameart, generalist, knald, leaves, Marmoset, material, mc, mcnally, model, nally, object, pete, photogrammetry, photostereo, realistic, realtime, research, RTI, scan, scanned, scanning, shader, SSS, texture, thin, toolbag, towel, translucency
• November 13, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, artomatix, autumn, capture, damp, designer, environment, exterior, fall, gameart, knald, landscape, leaf, leaves, Marmoset, material, model, moist, mud, pbr, photo, photogrammetry, photoshop, real-time, realistic, reality, realtime, render, scan, season, slush, SSS, substance, texture, toolbag, wet
• November 5, 2018 •
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Posted in Personal Work, Uncategorized
Tags: 3d, 3dsmax, art, artomatix, breakdown, carpenter, carpentry, curled, dev, game, gameart, helix, image, knald, look, lookdev, material, mc, nally, pete, photoshop, planed, planings, real, realtime, render, seamless, shader, shavings, simple, tiling, time, toolbag, VR, wood
• September 12, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, alive, AR, art, artist, carnivore, food, game, gameart, gross, handheld, head, ingredients, Irish, live, Marmoset, material, mc, meat, mince, minced, model, mr, nally, pbr, pete, photogrammetry, photoshop, raw, real-time, realistic, reality, realtime, recipe, render, scan, shader, SSS, toolbag, vegan, VR, xr