FREE MOSSY STUFF!
• March 9, 2019 • 1 CommentPosted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
Into 2019…
• February 9, 2019 • Leave a CommentPosted in Gallery, Personal Work
Tags: 2.8, 3d, art, artomatix, blender, cloth, crackers, design, eevee, fabric, food, gameart, generalist, knald, leaves, Marmoset, material, mc, mcnally, model, nally, object, pete, photogrammetry, photostereo, realistic, realtime, research, RTI, scan, scanned, scanning, shader, SSS, texture, thin, toolbag, towel, translucency