FREE MOSSY STUFF!
• March 9, 2019 • 1 CommentPosted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
Seamless Autumn Leaves Material…
• March 24, 2018 • Leave a CommentPosted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, artomatix, autumn, cgi, damp, environment, exterior, fall, floor, forest, game, gameart, ground, landscape, leaf, leaves, Marmoset, material, model, mud, pbr, photogrammetry, photoshop, punk3dscan, removal, render, scan, seam, seamless, shader, slushy, SSS, texture, tiling, toolbag, vfx, video, wet
His Bark Materials…
• January 30, 2018 • 3 CommentsPosted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
Punk Photogrammetry…
• April 1, 2016 • Leave a CommentPosted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, forest, game, ground, leaves, low, Marmoset, memnto, model, photogrammetry, photoscan, photoshop, poly, punk, scan, scanning, sewer, toolbag, vent, wooded, woods