FREE MOSSY STUFF!
• March 9, 2019 • 1 CommentPosted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
His Bark Materials…
• January 30, 2018 • 3 CommentsPosted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
A header III…
• October 30, 2016 • Leave a CommentPosted in Gallery, Personal Work
Tags: 3d, 3dsmax, albedo, art, bust, character, face, GI, hair, head, low, Marmoset, model, Mudbox, nikon, normal, photo, photogrammetry, photoshop, poly, real-time, render, roughness, scan, sculpt, shader, skin, SSS, toolbag
Hard rockin’…
• December 8, 2015 • 2 CommentsPosted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, albedo, art, donegal, environment, game, HDR, ireland, map, Marmoset, normal, pbr, photoscan, photoshop, real-time, rendered, scan, scanning, textures, toolbag
She’s a waterfall…
• July 14, 2012 • 4 CommentsPosted in Personal Work
Tags: 3dsmax, after, cascade, Detifoss, displacement, effects, fall, falls, map, Mudbox, normal, ocean, prometheus, rapids, real-time, scrolling, sculpt, texture, volume, water, waterfall, white