A header III…

Well here’s a frightening visage for Hallowe’en straight from the depths of the lab! Further research on my head scan below, started to patch up missing areas of the mesh and did some work on the albedo, roughness and SSS maps. It’s coming together slowly, more to do on finalising low poly topology and the other textures, cleaning up the hairlines etc. Rendered here in real-time with GI in Marmoset Toolbag 3, which is being released in November. Textures are currently at 2k and are holding up OK when close up.

Temporary low poly geometry wireframe

petemcnally_head_3dscan02_wireNormal map details

petemcnally_head_3dscan02_normals

Albedo, SSS, roughness added

petemcnally_head_3dscan02

Portrait view

petemcnally_head_3dscan03 petemcnally_head_3dscan04

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~ by petemcnally on October 30, 2016.

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