A header III…
Well here’s a frightening visage for Hallowe’en straight from the depths of the lab! Further research on my head scan below, started to patch up missing areas of the mesh and did some work on the albedo, roughness and SSS maps. It’s coming together slowly, more to do on finalising low poly topology and the other textures, cleaning up the hairlines etc. Rendered here in real-time with GI in Marmoset Toolbag 3, which is being released in November. Textures are currently at 2k and are holding up OK when close up.
Temporary low poly geometry wireframe
Albedo, SSS, roughness added
Portrait view