Archive for September, 2019
• September 27, 2019 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, astist, clip, design, environment, mapping, Marmoset, materials, pbr, photogrammetry, photometric, photoshop, polynomial, prop, real, reel, render, RTI, scanning, shaders, stero, substances, texture, textures, texturing, time, toolbag, video
• September 5, 2019 •
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Posted in Uncategorized
Tags: 3d, 3dsmax, art, field, game, gameart, geometry, grass, lawn, material, model, procedural, ready, real, real-time, scatter, seamless, shader, texture, tiling, time, toolbag, vfx