• September 5, 2019 •
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Posted in Uncategorized
Tags: 3d, 3dsmax, art, field, game, gameart, geometry, grass, lawn, material, model, procedural, ready, real, real-time, scatter, seamless, shader, texture, tiling, time, toolbag, vfx
• June 23, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dscan, art, beach, capture, cosat, environment, exterior, game, gameart, geometry, graphics, grass, landscape, model, moss, photogrammetry, photorealistic, raw, realistic, reality, rock, rocks, rugged, scan, sea, stone, terrain
• February 16, 2015 •
2 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, abstract, face, geometry, greeble, nurnies, pareidolia, photoshop, post, process, tech, widgets
• September 18, 2014 •
8 Comments
Posted in Gallery, Personal Work
Tags: 3dsmax, abstract, alien, art, bash, city, detail, geometry, greeble, kit, max, panels, photoshop, procedural, random, scape, snake, tech
• July 17, 2014 •
5 Comments
Posted in Personal Work
Tags: 3dsmax, canyon, control, desert, displaced, displacement, engine, field, geo, geocontrol, geometry, height, landscape, map, material, sand, sediment, shader, terrain, UDK, UE4, unreal, vista, wet
• December 6, 2012 •
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Posted in Personal Work
Tags: 3dsmax, abstract, geometry, mental, ray, realistic, scattering, SSS, structure, sub, surface, tendrils, thin
• November 27, 2012 •
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Posted in Personal Work
Tags: 3d, 3dsmax, abstract, colour, development, geometric, geometry, look, lookdev, photoshop, scattering, SSS, sub, surface