• May 24, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, animated, art, artomatix, beach, coast, dev, environment, exterior, game, gameart, gamedev, HDR, ireland, Irish, lookdev, Marmoset, material, pbr, pebbles, phone, photogrammetry, photoshop, real, realtime, removal, rocks, scan, seam, seamless, shader, sketchfab, tiling, time, toolbag, webgl
• June 23, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dscan, art, beach, capture, cosat, environment, exterior, game, gameart, geometry, graphics, grass, landscape, model, moss, photogrammetry, photorealistic, raw, realistic, reality, rock, rocks, rugged, scan, sea, stone, terrain
• August 9, 2016 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, boulder, cel, color, colour, dev, development, effect, filter, grassy, illustrated, illustration, lansdcape, look, Marmoset, model, mossy, non, NPR, photo, photogrammetry, photography, photoscan, prisma, realistic, rock, rocks, scan, shaded, shading, sketchfab, terrain, water, webgl
• November 24, 2015 •
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Posted in Personal Work
Tags: 3d, 3dsmax, agisoft, art, construction, environment, game, gravel, Marmoset, Mudbox, pbr, pebbles, photoscan, photoshop, pile, real-time, rocks, scan, scanning, stones, toolbag
• September 9, 2015 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds
• January 12, 2012 •
12 Comments
Posted in Personal Work
Tags: 3dsmax, cliff, colour correction, composite, displacement, exterior, landscape, Mental Ray, photoshop, procedural, rocks