• July 17, 2014 •
5 Comments
Posted in Personal Work
Tags: 3dsmax, canyon, control, desert, displaced, displacement, engine, field, geo, geocontrol, geometry, height, landscape, map, material, sand, sediment, shader, terrain, UDK, UE4, unreal, vista, wet
• July 14, 2012 •
4 Comments
Posted in Personal Work
Tags: 3dsmax, after, cascade, Detifoss, displacement, effects, fall, falls, map, Mudbox, normal, ocean, prometheus, rapids, real-time, scrolling, sculpt, texture, volume, water, waterfall, white
• January 12, 2012 •
12 Comments
Posted in Personal Work
Tags: 3dsmax, cliff, colour correction, composite, displacement, exterior, landscape, Mental Ray, photoshop, procedural, rocks