• April 13, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, cliff, coast, environment, exterior, game, gameart, Irish, landscape, Marmoset, material, model, pbr, photo, photogrammetry, photoshop, real-time, realtime, render, rock, scan, seamless, shader, stone, terrain, tiling, toolbag
• April 24, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, atlantic, capture, environment, exterior, game, gameart, grass, head, hill, inishowen, ireland, Irish, landscape, malin, Marmoset, model, mountain, photogrammetry, photoshop, poly, real-time, reality, render, rock, rugged, scan, scanned, terrain, way, wild, wildatlanticway
• March 1, 2017 •
4 Comments
Posted in Personal Work, Uncategorized
Tags: 3d, 3dsmax, agisoft, art, environment, exterior, game, gameart, Marmoset, material, Mudbox, painter, photogrammetry, photorealistic, photoscan, photoshop, punk, real-time, realtime, scan, substance, texture, tileable, toolbag
• October 30, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, albedo, art, bust, character, face, GI, hair, head, low, Marmoset, model, Mudbox, nikon, normal, photo, photogrammetry, photoshop, poly, real-time, render, roughness, scan, sculpt, shader, skin, SSS, toolbag
• October 18, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, blog, camera, character, dslr, face, game, hair, head, photogrammetry, punk, real-time, render, research, scan, sculpt, single, Zbrush
• March 22, 2016 •
2 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, aged, ancient, bust, character, face, fairy, folk, folklore, game, head, Irish, leprechaun, little, Marmoset, Mental Ray, Mudbox, old, people, real-time, SSS, toolbag, v-ray, vray, wrinkled
• December 8, 2015 •
2 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, albedo, art, donegal, environment, game, HDR, ireland, map, Marmoset, normal, pbr, photoscan, photoshop, real-time, rendered, scan, scanning, textures, toolbag