A header II…

Some additional cleanup work in Zbrush here, where I smoothed out some of noise, added some more definition to the skin creases and created a displacement map from the original scanned diffuse texture for micro detail such as pores and stubble. It’s getting closer to something usable but still more work to do on the model and on the diffuse and displacement maps.




~ by petemcnally on October 18, 2016.

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