Archive for July, 2012
• July 14, 2012 •
4 Comments
Posted in Personal Work
Tags: 3dsmax, after, cascade, Detifoss, displacement, effects, fall, falls, map, Mudbox, normal, ocean, prometheus, rapids, real-time, scrolling, sculpt, texture, volume, water, waterfall, white
• July 3, 2012 •
3 Comments
Posted in Personal Work
Tags: 2, 3dsmax, art, engineer, fan, Giger, II, jockey, mentalray, Mudbox, prometheus, space