• April 13, 2018 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, cliff, coast, environment, exterior, game, gameart, Irish, landscape, Marmoset, material, model, pbr, photo, photogrammetry, photoshop, real-time, realtime, render, rock, scan, seamless, shader, stone, terrain, tiling, toolbag
• March 24, 2018 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, artomatix, autumn, cgi, damp, environment, exterior, fall, floor, forest, game, gameart, ground, landscape, leaf, leaves, Marmoset, material, model, mud, pbr, photogrammetry, photoshop, punk3dscan, removal, render, scan, seam, seamless, shader, slushy, SSS, texture, tiling, toolbag, vfx, video, wet
• March 2, 2018 •
6 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, artomatix, autodesk, dirt, dust, environment, exterior, gameart, material, memento, mutation, pbr, photogrammetry, photoshop, real, realtime, recap, remake, removal, rubble, scan, seam, shader, sketchfab, texture, time, webgl
• February 20, 2018 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dmodel, 3dscan, 3dsmax, art, ash, burned, burnt, capture, charred, embers, emissive, environment, fire, game, gameart, glow, image, log, Marmoset, material, painter, pbr, photogrammetry, photoshop, reality, realtime, render, shader, substance, test, toolbag, wood
• January 30, 2018 •
2 Comments
Posted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
• November 23, 2017 •
6 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, aged, budget, cgi, clean, dev, development, digital, elderly, face, hat, head, human, knald, look, low, male, man, Marmoset, mesh, model, Mudbox, noise, painter, pbr, photoshop, poly, punk, realistic, scan, sketchfab, skin, SSS, substance, toolbag, vfx, webgl, wooly, Zbrush
• July 26, 2017 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 4k, albedo, beach, cancellation, capture, cliff, coast, de-light, de-lighted, de-lighting, de-lit, digital, erosion, game, gamedev, lighting, lookdev, madewithunity, Marmoset, material, nature, painter, pbr, photogrammetry, punk3dscan, real, reality, remove, rock, roughness, scan, sea, shader, stack, substance, time, toolbag, unity