• May 31, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 80, 80level, adobe, art, artomatix, autodesk, brach, capture, cgi, coast, content, creation, environment, future, game, gameart, gamedev, interview, knald, layered, level, lookdev, material, mc, nally, pbr, pete, photoshop, production, reality, rock, shader, stone, textures, vfx
• March 2, 2018 •
7 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, artomatix, autodesk, dirt, dust, environment, exterior, gameart, material, memento, mutation, pbr, photogrammetry, photoshop, real, realtime, recap, remake, removal, rubble, scan, seam, shader, sketchfab, texture, time, webgl
• May 9, 2016 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, autodesk, dirt, gravel, Marmoset, memento, pbr, photogrammetry, photoshop, pile, punk, remake, rubble, scan, scanning, soil, stones, toolbag, UE4
• September 29, 2015 •
1 Comment
Posted in Uncategorized
Tags: 3d, 3dsmax, autodesk, dinosaur, jurassic, Marmoset, Mudbox, pla, print, printed, raptor, tollbag, ultimaker, velociraptor
• September 9, 2015 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds