Posted in Uncategorized
Tags: 3d, 3dsmax, art, field, game, gameart, geometry, grass, lawn, material, model, procedural, ready, real, real-time, scatter, seamless, shader, texture, tiling, time, toolbag, vfx
Posted in Gallery, Personal Work
Tags: 3d, 3dscan, art, beach, capture, cosat, environment, exterior, game, gameart, geometry, graphics, grass, landscape, model, moss, photogrammetry, photorealistic, raw, realistic, reality, rock, rocks, rugged, scan, sea, stone, terrain
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, atlantic, capture, environment, exterior, game, gameart, grass, head, hill, inishowen, ireland, Irish, landscape, malin, Marmoset, model, mountain, photogrammetry, photoshop, poly, real-time, reality, render, rock, rugged, scan, scanned, terrain, way, wild, wildatlanticway
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds
Posted in Personal Work
Tags: 3dsmax, fur, grass, hair, mental, mr, prim, ray, teapot, voxel
Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.
Games, VR/AR/MR, Art.
Dublin, Ireland.