• September 5, 2019 •
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Posted in Uncategorized
Tags: 3d, 3dsmax, art, field, game, gameart, geometry, grass, lawn, material, model, procedural, ready, real, real-time, scatter, seamless, shader, texture, tiling, time, toolbag, vfx
• June 23, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dscan, art, beach, capture, cosat, environment, exterior, game, gameart, geometry, graphics, grass, landscape, model, moss, photogrammetry, photorealistic, raw, realistic, reality, rock, rocks, rugged, scan, sea, stone, terrain
• April 24, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, atlantic, capture, environment, exterior, game, gameart, grass, head, hill, inishowen, ireland, Irish, landscape, malin, Marmoset, model, mountain, photogrammetry, photoshop, poly, real-time, reality, render, rock, rugged, scan, scanned, terrain, way, wild, wildatlanticway
• September 9, 2015 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds
• December 3, 2012 •
2 Comments
Posted in Personal Work
Tags: 3dsmax, fur, grass, hair, mental, mr, prim, ray, teapot, voxel