• July 25, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 6th, ad, ahch-to, archaeology, art, artomatix, atlantic, beehive, century, clochan, donegal, environment, exterior, fan, fanart, game, gameart, heritage, house, hut, Irish, knald, landscape, low, luke, Marmoset, material, mesh, model, monastery, monk, Mudbox, pbr, photogrammetry, photoshop, real-time, realtime, render, rock, ruins, scan, sculpt, shader, simple, skellig, skull, star, stone, texture, toolbag, wars, way, wild
• May 31, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 80, 80level, adobe, art, artomatix, autodesk, brach, capture, cgi, coast, content, creation, environment, future, game, gameart, gamedev, interview, knald, layered, level, lookdev, material, mc, nally, pbr, pete, photoshop, production, reality, rock, shader, stone, textures, vfx
• April 13, 2018 •
2 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, cliff, coast, environment, exterior, game, gameart, Irish, landscape, Marmoset, material, model, pbr, photo, photogrammetry, photoshop, real-time, realtime, render, rock, scan, seamless, shader, stone, terrain, tiling, toolbag
• March 8, 2018 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, art, artomatix, cave, cavern, cliff, coast, craggy, environment, game, gameart, material, model, pbr, photogrammetry, render, rock, rugged, scan, shader, texture, texturing, wall
• July 26, 2017 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, 4k, albedo, beach, cancellation, capture, cliff, coast, de-light, de-lighted, de-lighting, de-lit, digital, erosion, game, gamedev, lighting, lookdev, madewithunity, Marmoset, material, nature, painter, pbr, photogrammetry, punk3dscan, real, reality, remove, rock, roughness, scan, sea, shader, stack, substance, time, toolbag, unity
• June 23, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dscan, art, beach, capture, cosat, environment, exterior, game, gameart, geometry, graphics, grass, landscape, model, moss, photogrammetry, photorealistic, raw, realistic, reality, rock, rocks, rugged, scan, sea, stone, terrain
• April 24, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, atlantic, capture, environment, exterior, game, gameart, grass, head, hill, inishowen, ireland, Irish, landscape, malin, Marmoset, model, mountain, photogrammetry, photoshop, poly, real-time, reality, render, rock, rugged, scan, scanned, terrain, way, wild, wildatlanticway
• August 9, 2016 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, boulder, cel, color, colour, dev, development, effect, filter, grassy, illustrated, illustration, lansdcape, look, Marmoset, model, mossy, non, NPR, photo, photogrammetry, photography, photoscan, prisma, realistic, rock, rocks, scan, shaded, shading, sketchfab, terrain, water, webgl
• June 23, 2015 •
3 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3d model, 3dsmax, art, boulder, environment, exterior, game, gameart, low, materials, pbr, poly, realtime, rock, sketchfab, textures
• December 9, 2011 •
1 Comment
Posted in Personal Work
Tags: 1 hour, 3dsmax, 60 minutes, cave, environment, exterior, game art, photoshop, render, rock, screengrab, sea, stone