Posted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, astist, clip, design, environment, mapping, Marmoset, materials, pbr, photogrammetry, photometric, photoshop, polynomial, prop, real, reel, render, RTI, scanning, shaders, stero, substances, texture, textures, texturing, time, toolbag, video
Posted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
Posted in Gallery, Personal Work
Tags: 2.8, 3d, art, artomatix, blender, cloth, crackers, design, eevee, fabric, food, gameart, generalist, knald, leaves, Marmoset, material, mc, mcnally, model, nally, object, pete, photogrammetry, photostereo, realistic, realtime, research, RTI, scan, scanned, scanning, shader, SSS, texture, thin, toolbag, towel, translucency
Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.
Games, VR/AR/MR, Art.
Dublin, Ireland.