Into 2019…

I meant to close off last year with some posts over the Christmas break, but I went something of a PC detox, I didn’t make any new art and frankly, just enjoyed time away from the screen. So, Happy 2019 I guess, and here’s what I’ve been messing about with since the last post! I’ll go into more detail next time, this is more of a recap as I haven’t posted in a few months. I’ve been a bit lazy in only posting images to my Artstation page and not writing about the actual projects.

I did some further work on fallen Autumn leaves, using Artomatix for tiling but this time using a compact 20mp point and shoot camera instead of a 12mp phone camera to try and up the quality:

I also finally looked at Blender! I’ve been threatening to for a while but the gorgeous real-time Eevee renderer in Blender 2.8 really caught my attention, so I’ve started to feel my way around it, with some great help from Fin O’Riordan

I mainly brought over assets I’d already modelled and used Blender to construct materials, then light and render the results, here’s what that looked like:

Blender 2.8 video capture
This is rendered in Toolbag 3, for comparison
Texture breakdown

This also led to some further experimentation with texture capture from the real world, again using photographs, but not photogrammetry. I think it warrants it’s own post as refinement continues. Here are some early results of this work, with the bonus that I can now capture decent translucency from thin objects, like these leaves and crackers.

More to follow soon, thanks for reading.


~ by petemcnally on February 9, 2019.

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