Into 2019…
I meant to close off last year with some posts over the Christmas break, but I went something of a PC detox, I didn’t make any new art and frankly, just enjoyed time away from the screen. So, Happy 2019 I guess, and here’s what I’ve been messing about with since the last post! I’ll go into more detail next time, this is more of a recap as I haven’t posted in a few months. I’ve been a bit lazy in only posting images to my Artstation page and not writing about the actual projects.
I did some further work on fallen Autumn leaves, using Artomatix for tiling but this time using a compact 20mp point and shoot camera instead of a 12mp phone camera to try and up the quality:
I also finally looked at Blender! I’ve been threatening to for a while but the gorgeous real-time Eevee renderer in Blender 2.8 really caught my attention, so I’ve started to feel my way around it, with some great help from Fin O’Riordan
I mainly brought over assets I’d already modelled and used Blender to construct materials, then light and render the results, here’s what that looked like:
This also led to some further experimentation with texture capture from the real world, again using photographs, but not photogrammetry. I think it warrants it’s own post as refinement continues. Here are some early results of this work, with the bonus that I can now capture decent translucency from thin objects, like these leaves and crackers.



More to follow soon, thanks for reading.