Wood shavings…
Not much to this material exercise, it’s a spin off from something I needed for another personal project. It’s based off extruded helix splines in 3DSMax, with added rigid body dynamics and a simple stacking simulation to settle the coils. Missing detail was filled in with Artomatix, on top of seam removal. This has limited usage but was decent background filler for what I needed, I’ll be posting more about that soon.