I was trying out a bit of Substance Painter this week, in combination with 3DSMax and Marmoset Toolbag 3. A few months back I had shot a muddy embankment near a construction area with my phone, about 16 photos, but really didn’t think anything decent could be recovered through photogrammetry. The results show however that it’s always worth a go even if you don’t have the proper equipment with you. Some cloning work in painter and then an export into Toolbag 3 for rendering yielded a decent mud texture, next step is to make it tileable.





~ by petemcnally on March 1, 2017.

4 Responses to “Muck!”

  1. Lovely work as always. I wrote an article about those Substance guys a while back, for CGSociety (probably still there somewhere!). Did you check the particle painter? I gather they are working on it running live in a game, but anyway, it is very clever in showing progress in a changing surface, drips, mud etc. Great software, among the many CGI softwares I am delighted not to be working with anymore!!

  2. Looks great!

    Would you be willing to write a short tutorial on your workflow for achieving this effect for those who are experimenting with photogrammetry for the first time?


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