Sub surface scattering materials and thin geometric structures are the order of the day in this experimental piece. Rendered using Mental Ray in 3DSMax and composited in Photoshop.
~ by petemcnally on December 6, 2012.
Posted in Personal Work
Tags: 3dsmax, abstract, geometry, mental, ray, realistic, scattering, SSS, structure, sub, surface, tendrils, thin
Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.
Games, VR/AR/MR, Art.
Dublin, Ireland.