His Bark Materials…
• January 30, 2018 • 3 CommentsPosted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
Heads up…
• January 21, 2013 • 1 CommentPosted in Personal Work
Tags: 3dsmax, bust, crunched, decimated, experiment, head, mental, non, NPR, optimised, photorealistic, polygon, ray, render, sculpt, test, v-ray, vray