Zod’s law…
From the limited reference available here’s my take on Zod’s suit from the now showing Man of Steel. The longest part of this was sourcing some reference and the hard surfacing around the breathing mask in 3DSMax, the collar and helmet were lashed out pretty quickly as I was running out of time for the ISS weekly topic. All elements were captured at 2x screen size from the realtime Mudbox viewport, with compositing and post in Photoshop.
Cool stuff man.
Thanks Paddy!