Coding Grace Game Art Workshop …
This is a piece I prepared for the Coding Grace workshop yesterday, I thought I might as well blog it. There is no real consistency to the scene, it was just enough to demonstrate some different modelling techniques and game art specifics like PBR materials and lighting, alphas etc. In under five hours we covered modelling, sculpting, texturing in Photoshop and Mudbox, extracting normal and ambient occlusion maps, working with 3D scan data, generating HDR backgrounds for lighting, using masks for Physically Based Rendering in Marmoset Toolbag 2 and pipelines between applications- quite a lot for the participants, some of whom were new to much of what I was teaching. I enjoyed it and hope to do another one soon although I expect to be off the radar over the Summer to focus on family.
Hey Do you still teach Mudbox/ zbrush?
Thank you!
Hi Mark, yes I do, not sure when the next workshop will be though
ah Cool. I would love to learn some 3D sculpting! I’m interested in characters more so. Will be checking here regularly for any workshop news!
Cool Mark, I don’t have anything on the horizon for the next month or two but maybe late Summer…
Hi, I just spotted your workshop to late-if you’ll have similar workshop later this year I definitely would have an interest to do it.
Thanks for your comment, keep an eye here or on gamedevelopers.ie for info. Or you can follow me on twitter @petesonearth