Tin toys…
A few more images of the Prospector robot. The red version was textured by Brian Mc Laughlin (diffuse and specular maps over a normal map I generated from a high poly model) and he was also originally responsible for the concept piece that I then worked up. The realistic renders, bottom left and right, were lit and rendered in 3DSMax using HDR probes in Brazil RS, with their specular maps used as reflection masks. The probes were quite low resolution (hence the blurry blowout behind them) but had a nice effect on the metal, I always liked the way Brazil handled HDR lighting. Top right is a mood-setting scanline render from 3DSMax 5.