Lay of the land…
I’ve been doing quite a bit of research lately at home and in work on a pipeline for realistic real-time terrain for games and have been evaluating a few applications for the workflow. That involves a bunch of test renders, import/export, bit depths, height maps and boring texture formats so I’ve had some fun putting together some renders of environments from my research. Created in GeoControl and Mudbox and rendered in 3dsmax using Mental Ray.
They are class looking Pete, great work man. Great sense of scale
Cheers Paul, any new Fume FX clips for me? š
Cracker
Cheers mucker, how is everything above?
They look awesome Pete! Really love the sense of ‘flow’ from the base of the hills to the plains.
Cheers Dunc, never thought I’d have to learn a bit about geology but here I am with the gullies, wadis, basins, alluvial fans etc!
Hi I was in your mudbox class, I was wondering if you could give me a little advice. I’m looking to do an intership but I’m not finding much online do you have any advice on on where to find one or maybe you know someone looking for an intern or know who to talk to? Any help would be great. I don’t remember your email but if you have time to reply my email is vongoremaster@gmail.com
Thanks
Tyler Lynch
Hi Tyler hope you’re well. Check your mail for a proper reply, I’ll get back to you later.