Stylised photogrammetry…
I recently attended a workshop where the subject of stylised photogrammetry arose, in other words, 3D scanning stuff for purposes other than photo realism. Would it even be practical to scan objects for a stylised project when realism wasn’t the end goal? I’ve done some experiments on this before (I blogged about it here). I’ve recently blogged about scanning a human head and I thought I’d try a non-photorealistic application for it, by voxelising the scan and rendering it with SSS materials in V-Ray. I then took it into Prisma on my phone and ran some filters on it, see below!
Original scan work, the head scarf was scanned and provided by 3DScanLA
And the sylised version!
After Prisma: