A piece of Tony Stark’s helmet modelled for “Iron Man week” on the Irish Sketch Society. Looks like curtains for this particular suit model…

How the image in the post below was created, with a bit of a jump (granted) from Mudbox to the final render in VRay!
This is an almost abandoned alien head sculpt I did to try out the timelapse viewport capture in Mudbox, I’ll post the video when I can get it cleaned up. Sculpted from the base head mesh and rendered in Max. I messed around with materials on it for a while and decided it might be worth working on a little further. It had to be done!
I noticed that some artist mates on Facebook had been posting to a new page called the Irish Sketch Society where this week’s theme is “Batman”. I must admit he’s an old favourite of mine so despite feeling very poorly on Friday, I forced myself to spend my lunch hour speed sculpting this bust from the Mudbox base head mesh to submit to the page. I also spent about 40 minutes today messing with contrast and colour correction in Photoshop on the final image. He’s not from the same universe as the Joker model I was sculpting but I think his demeanour is in keeping with the dark and brooding nature of the hero Gotham deserves…
Here’s another lunchtime doodle I’m working up in Mudbox. Usually I stay away from the dodgy NPR filter but I guess for cartoon and comic looks it could work on a character like this! This particular version of the Joker is based off a general shape from Batman: The Animated Series and worked over with some detailing of my own. I haven’t done anything with the eyes yet but there is more to come…
These images are composed from direct screen grabs from Mudbox and put together in Photoshop.
A little further along in 3DSMax and VRay: