Real-time PBR materials reel…
Last night I demonstrated some of the real-time PBR material work I’ve done over the past few years at the 3D Camp/Irish VR meetup in Workday, Dublin. All of the clips were rendered in Toolbag 3.

Last night I demonstrated some of the real-time PBR material work I’ve done over the past few years at the 3D Camp/Irish VR meetup in Workday, Dublin. All of the clips were rendered in Toolbag 3.
~ by petemcnally on September 27, 2019.
Posted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, astist, clip, design, environment, mapping, Marmoset, materials, pbr, photogrammetry, photometric, photoshop, polynomial, prop, real, reel, render, RTI, scanning, shaders, stero, substances, texture, textures, texturing, time, toolbag, video
Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.
Games, VR/AR/MR, Art.
Dublin, Ireland.
Really cool.. Still think this has a huge application in the Tourism Industry giving access to our heritage usually denied for a multitude of reasons.
What a joy it would be to have our diaspora who cannot visit Ireland have a view of Inishowen and all its treasurers within the landscape !
Regards
Ger
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