Blog Archives
• December 6, 2012 •
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Posted in Personal Work
Tags: 3dsmax, abstract, geometry, mental, ray, realistic, scattering, SSS, structure, sub, surface, tendrils, thin
• December 3, 2012 •
2 Comments
Posted in Personal Work
Tags: 3dsmax, fur, grass, hair, mental, mr, prim, ray, teapot, voxel
• November 27, 2012 •
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Posted in Personal Work
Tags: 3d, 3dsmax, abstract, colour, development, geometric, geometry, look, lookdev, photoshop, scattering, SSS, sub, surface
• November 25, 2012 •
2 Comments
Posted in Personal Work
Tags: 3d, 3dsmax, development, landscape, look, mental, mountain, NPR, procedural, ray, toon
• November 22, 2012 •
8 Comments
Posted in Personal Work
Tags: 3dsmax, art, cartoon, dev, development, dream, icy, landscape, look, non, NPR, passes, photo, realistic, render, toon
• November 14, 2012 •
10 Comments
Posted in Personal Work
Tags: 3dsmax, ambient, arts, autumn, compositing, daylight, exr, exterior, fall, filter, fresnel, instagram, leaves, Mudbox, nature, occlusion, old, outdoors, oxidised, photoshop, projection maps, scene, tap
• November 13, 2012 •
2 Comments
Posted in Uncategorized
Tags: 3dsmax, autumn, bokeh, depth of field, fall, filter, instagram, leaves, Mudbox, outside, photoshop, tap, water
• August 21, 2012 •
13 Comments
Posted in Personal Work
Tags: 3dsmax, art, class, dublin, education, game, industry, ireland, learning, mental, mentalray, Mudbox, photoshop, production, ray, tutorial, workflow
• July 14, 2012 •
4 Comments
Posted in Personal Work
Tags: 3dsmax, after, cascade, Detifoss, displacement, effects, fall, falls, map, Mudbox, normal, ocean, prometheus, rapids, real-time, scrolling, sculpt, texture, volume, water, waterfall, white
• July 3, 2012 •
3 Comments
Posted in Personal Work
Tags: 2, 3dsmax, art, engineer, fan, Giger, II, jockey, mentalray, Mudbox, prometheus, space