Real-time PBR materials reel…
• September 27, 2019 • 1 CommentPosted in Gallery, Personal Work
Tags: 3d, 3dscan, 3dsmax, art, astist, clip, design, environment, mapping, Marmoset, materials, pbr, photogrammetry, photometric, photoshop, polynomial, prop, real, reel, render, RTI, scanning, shaders, stero, substances, texture, textures, texturing, time, toolbag, video
FREE MOSSY STUFF!
• March 9, 2019 • 1 CommentPosted in Uncategorized
Tags: albedo, ambient, ao, art, bark, blender, cover, direction, forest, free, fuzzy, game, gameart, gamedev, green, ground, height, lookdev, moss, mossy, normal, occlusion, pbr, photometric, polynomial, realtime, roughness, RTI, seamless, shade, shader, stereo, tiling, trees, VR
