Remember this guy? Also seen here?
To recap, the original sculpt was done over a few lunch breaks for a weekly art challenge on Facebook, that was 3 years ago. Although I returned to the model a few times to work it up, the rushed nature of it’s construction prohibited me from doing very much with it , the topology was too stretched in places, like around the mouth and lips, to allow further detailing. The facial hair had been baked to geometry, so further styling was impossible. So last week, I bit the bullet and retopologised, redid the UV layout and baked the original textures. Since then I’ve added further skin fold detail around the eyes and lips, I’ve started experimenting with a new hat (don’t particularly want to go the old top hat and buckle route) and switched renderers from Mental Ray to V-Ray. Here are some of the test renders from V-Ray, the increased detail is partly through bump and normal maps but mostly from actual geometry. Click on each image for the high res version.



A comparison of the original vs the updated work in progress model:

Ignore the hair as it stands, I’ll be redoing that from scratch. The next step is to take the raw geometry into Toolbag 2 and see how the textures hold up in a real-time PBR based setup, I’ll update the blog when I take a few screenshots.
Posted in Gallery, Uncategorized
Tags: 2016, 3dsmax, day, detail, dublin, face, facial, fairy, folk, folklore, hat, head, ireland, Lep, leprechaun, little, mental, Paddy's, patrick's, people, pores, ray, realistic, saint, shader, skin, SSS, v-ray, vray