Blog Archives
• March 1, 2017 •
4 Comments
Posted in Personal Work, Uncategorized
Tags: 3d, 3dsmax, agisoft, art, environment, exterior, game, gameart, Marmoset, material, Mudbox, painter, photogrammetry, photorealistic, photoscan, photoshop, punk, real-time, realtime, scan, substance, texture, tileable, toolbag
• June 23, 2015 •
3 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3d model, 3dsmax, art, boulder, environment, exterior, game, gameart, low, materials, pbr, poly, realtime, rock, sketchfab, textures
• November 14, 2012 •
10 Comments
Posted in Personal Work
Tags: 3dsmax, ambient, arts, autumn, compositing, daylight, exr, exterior, fall, filter, fresnel, instagram, leaves, Mudbox, nature, occlusion, old, outdoors, oxidised, photoshop, projection maps, scene, tap
• January 12, 2012 •
12 Comments
Posted in Personal Work
Tags: 3dsmax, cliff, colour correction, composite, displacement, exterior, landscape, Mental Ray, photoshop, procedural, rocks
• December 9, 2011 •
1 Comment
Posted in Personal Work
Tags: 1 hour, 3dsmax, 60 minutes, cave, environment, exterior, game art, photoshop, render, rock, screengrab, sea, stone