Blog Archives
• February 20, 2018 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dmodel, 3dscan, 3dsmax, art, ash, burned, burnt, capture, charred, embers, emissive, environment, fire, game, gameart, glow, image, log, Marmoset, material, painter, pbr, photogrammetry, photoshop, reality, realtime, render, shader, substance, test, toolbag, wood
• January 30, 2018 •
3 Comments
Posted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
• November 17, 2017 •
4 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dmodel, 3dscan, AR, art, artist, artwork, camera, face, game, head, low, model, mr, pbr, photogrammetry, poly, punk, real, realtime, scan, scanning, single, sketchfab, texture, time, VR, webgl
• March 1, 2017 •
4 Comments
Posted in Personal Work, Uncategorized
Tags: 3d, 3dsmax, agisoft, art, environment, exterior, game, gameart, Marmoset, material, Mudbox, painter, photogrammetry, photorealistic, photoscan, photoshop, punk, real-time, realtime, scan, substance, texture, tileable, toolbag
• June 23, 2015 •
3 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3d model, 3dsmax, art, boulder, environment, exterior, game, gameart, low, materials, pbr, poly, realtime, rock, sketchfab, textures
• February 6, 2014 •
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Posted in Gallery, Personal Work
Tags: 2, bald, cat, face, feline, HDR, head, Marmoset, pet, real, real-time, realtime, reflection, render, scattering, shader, skin, sphynx, SSS, sub, surface, time, toolbag
• May 15, 2012 •
8 Comments
Posted in Personal Work
Tags: 3dsmax, art, curiosity, environment, game, gameart, height maps, landscape, mars, Mental Ray, Mudbox, NASA, pipeline, realistic, realtime, terrain, workflow