Blog Archives
• January 30, 2018 •
3 Comments
Posted in Gallery, Personal Work
Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
• April 24, 2017 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, atlantic, capture, environment, exterior, game, gameart, grass, head, hill, inishowen, ireland, Irish, landscape, malin, Marmoset, model, mountain, photogrammetry, photoshop, poly, real-time, reality, render, rock, rugged, scan, scanned, terrain, way, wild, wildatlanticway
• October 30, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, albedo, art, bust, character, face, GI, hair, head, low, Marmoset, model, Mudbox, nikon, normal, photo, photogrammetry, photoshop, poly, real-time, render, roughness, scan, sculpt, shader, skin, SSS, toolbag
• October 18, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, blog, camera, character, dslr, face, game, hair, head, photogrammetry, punk, real-time, render, research, scan, sculpt, single, Zbrush
• February 6, 2014 •
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Posted in Gallery, Personal Work
Tags: 2, bald, cat, face, feline, HDR, head, Marmoset, pet, real, real-time, realtime, reflection, render, scattering, shader, skin, sphynx, SSS, sub, surface, time, toolbag
• October 7, 2013 •
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Posted in Personal Work
Tags: 3d, 3dsmax, art, blocks, breakdown, character, image, lego, photoshop, pix3led, pixel, render, scene, setup, sworcery, sword, v-ray, voxel, vray
• September 30, 2013 •
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Posted in Personal Work
Tags: 2d, american, art, cap, cel, chief, evil, face, farmer, head, indian, native, photoshop, pixel, psycho, redneck, render, sculpt, shaded, shading, style, Zbrush
• January 21, 2013 •
1 Comment
Posted in Personal Work
Tags: 3dsmax, bust, crunched, decimated, experiment, head, mental, non, NPR, optimised, photorealistic, polygon, ray, render, sculpt, test, v-ray, vray
• January 9, 2013 •
3 Comments
Posted in Uncategorized
Tags: 3dsmax, beard, eyebrows, face, fur, hair, head, man, mental, moustaches, mr, Mudbox, old, prim, ray, render, sculpt, shadows, stubble