Blog Archives
• October 18, 2016 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, blog, camera, character, dslr, face, game, hair, head, photogrammetry, punk, real-time, render, research, scan, sculpt, single, Zbrush
• October 4, 2016 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3, 3d, 3dsmax, art, beard, bust, camera, character, dslr, face, game, gameart, hair, head, instant, Marmoset, meshes, model, Mudbox, nikon, partial, photogrammetry, punk, scan, shader, single, skin, SSS, sub, surface, toolbag, v-ray, vray, Zbrush
• August 9, 2016 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, boulder, cel, color, colour, dev, development, effect, filter, grassy, illustrated, illustration, lansdcape, look, Marmoset, model, mossy, non, NPR, photo, photogrammetry, photography, photoscan, prisma, realistic, rock, rocks, scan, shaded, shading, sketchfab, terrain, water, webgl
• July 12, 2016 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, agisoft, art, cover, environment, lid, manhole, mesh, model, object, photo, photogrammetry, prop, scan, sewer, world
• May 9, 2016 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, autodesk, dirt, gravel, Marmoset, memento, pbr, photogrammetry, photoshop, pile, punk, remake, rubble, scan, scanning, soil, stones, toolbag, UE4
• April 1, 2016 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, forest, game, ground, leaves, low, Marmoset, memnto, model, photogrammetry, photoscan, photoshop, poly, punk, scan, scanning, sewer, toolbag, vent, wooded, woods
• March 4, 2016 •
Leave a Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, environment, game, IBL, Marmoset, Mudbox, nature, outdoors, pbr, photogrammetry, photoscan, photoshop, scan, stump, toolbag, tree
• December 8, 2015 •
2 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, albedo, art, donegal, environment, game, HDR, ireland, map, Marmoset, normal, pbr, photoscan, photoshop, real-time, rendered, scan, scanning, textures, toolbag
• November 24, 2015 •
Leave a Comment
Posted in Personal Work
Tags: 3d, 3dsmax, agisoft, art, construction, environment, game, gravel, Marmoset, Mudbox, pbr, pebbles, photoscan, photoshop, pile, real-time, rocks, scan, scanning, stones, toolbag