Blog Archives
• November 5, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, bricks, face, filter, head, photogrammetry, prisma, scan, shading, soft, style, stylised, voxel, voxelised
• October 30, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, albedo, art, bust, character, face, GI, hair, head, low, Marmoset, model, Mudbox, nikon, normal, photo, photogrammetry, photoshop, poly, real-time, render, roughness, scan, sculpt, shader, skin, SSS, toolbag
• October 18, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, blog, camera, character, dslr, face, game, hair, head, photogrammetry, punk, real-time, render, research, scan, sculpt, single, Zbrush
• October 4, 2016 •
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Posted in Gallery, Personal Work
Tags: 3, 3d, 3dsmax, art, beard, bust, camera, character, dslr, face, game, gameart, hair, head, instant, Marmoset, meshes, model, Mudbox, nikon, partial, photogrammetry, punk, scan, shader, single, skin, SSS, sub, surface, toolbag, v-ray, vray, Zbrush
• August 9, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, boulder, cel, color, colour, dev, development, effect, filter, grassy, illustrated, illustration, lansdcape, look, Marmoset, model, mossy, non, NPR, photo, photogrammetry, photography, photoscan, prisma, realistic, rock, rocks, scan, shaded, shading, sketchfab, terrain, water, webgl
• July 12, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, agisoft, art, cover, environment, lid, manhole, mesh, model, object, photo, photogrammetry, prop, scan, sewer, world
• May 9, 2016 •
1 Comment
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, art, autodesk, dirt, gravel, Marmoset, memento, pbr, photogrammetry, photoshop, pile, punk, remake, rubble, scan, scanning, soil, stones, toolbag, UE4
• April 1, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, forest, game, ground, leaves, low, Marmoset, memnto, model, photogrammetry, photoscan, photoshop, poly, punk, scan, scanning, sewer, toolbag, vent, wooded, woods
• March 4, 2016 •
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Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, environment, game, IBL, Marmoset, Mudbox, nature, outdoors, pbr, photogrammetry, photoscan, photoshop, scan, stump, toolbag, tree
• September 9, 2015 •
5 Comments
Posted in Gallery, Personal Work
Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds