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Tags: 2k, 3d, 3d model, 3d scan, 3dsmax, albedo, ao, bark, based, designer, experiment, foliage, forest, material, nature, normal, painter, pbr, phone, photogrammetry, photoshop, physically, punk, realtime, render, rendering, roughness, scan, scanning, seamless, shader, susbtance, texture, tiling, toolbag, tree, trees, VR, woodland
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Tags: 3d, 3dsmax, 4k, albedo, beach, cancellation, capture, cliff, coast, de-light, de-lighted, de-lighting, de-lit, digital, erosion, game, gamedev, lighting, lookdev, madewithunity, Marmoset, material, nature, painter, pbr, photogrammetry, punk3dscan, real, reality, remove, rock, roughness, scan, sea, shader, stack, substance, time, toolbag, unity
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Tags: 3d, 3dsmax, agisoft, art, environment, game, IBL, Marmoset, Mudbox, nature, outdoors, pbr, photogrammetry, photoscan, photoshop, scan, stump, toolbag, tree
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Tags: 3d, 3dsmax, agisoft, art, autodesk, beach, boulders, coast, environment, game, grass, image, memento, model, nature, photogrammetry, photography, photoscan, real-time, realistic, rocks, sand, scanline, sequence, v-ray, vray, weeds
Posted in Personal Work
Tags: 3dsmax, ambient, arts, autumn, compositing, daylight, exr, exterior, fall, filter, fresnel, instagram, leaves, Mudbox, nature, occlusion, old, outdoors, oxidised, photoshop, projection maps, scene, tap
Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.
Games, VR/AR/MR, Art.
Dublin, Ireland.